Resource Pips: Reading the Totals Under the Board
Generate a board above and the chips under it total the pips for each resource. This page shows how those totals are built, what a fair share is on 58 and 88 pips, and three generated boards where scarcity changes the decision.
What a pip is, and what the chips add up
A pip is one dot on a number token — one of the 36 equally likely results of rolling two dice. The coloured chips under the board add the pips of every token on each resource’s hexes. The total is that resource’s expected income over 36 rolls for the whole board.
A 3–4 player board has 18 number tokens worth 58 pips; the 5–6 player board has 28 tokens worth 88. The desert carries no token and adds nothing. Because each size has a fixed mix of terrain, every resource also has a fixed fair share:
| Resource | 3–4 player hexes | Fair pip share | Fair pips of 58 | 5–6 player hexes | Fair pip share | Fair pips of 88 |
|---|---|---|---|---|---|---|
| 🌲 Wood | 4 | 22.2% | 12.9 | 6 | 21.4% | 18.9 |
| 🐑 Sheep | 4 | 22.2% | 12.9 | 6 | 21.4% | 18.9 |
| 🌾 Wheat | 4 | 22.2% | 12.9 | 6 | 21.4% | 18.9 |
| 🧱 Brick | 3 | 16.7% | 9.7 | 5 | 17.9% | 15.7 |
| ⛰️ Ore | 3 | 16.7% | 9.7 | 5 | 17.9% | 15.7 |
On 58 pips one pip is 1.72 percentage points; on 88 pips it is 1.14. The Balanced resources switch uses that scale: it rejects a candidate when any resource is more than 7 percentage points from its fair share — about 4 pips on a 3–4 player board and about 6 on a 5–6 player board.
How to read a chip total
- Add the pips on that resource’s tokens. Wood on the first board below has tokens 8, 11, 10 and 10: five + two + three + three = 13 pips.
- Compare with the fair share, not with the biggest number. Ore’s 10 looks small next to wood’s 13, but ore’s fair total is 9.7, so 10 is on schedule.
- Look at which tokens carry the total. A resource whose pips sit on one 6 is a single point of failure; a resource spread over three tokens pays more often. The chip cannot show that; the board can.
The tool prints the chips after the score line, colour-matched to the terrain. The desert never gets one, and the five chips always add to 58 or 88 — a quick check when you read a physical board too.
Three generated boards: abundance and scarcity
All three use the default rules, code 1101 in the share link: no adjacent 6 & 8 on, no same numbers touching on, no 2 & 12 touching off, balanced resources on.
Everything near its fair share (score 92)
pips-even · 3-4 players · rules 1101 · score 92/100 (Excellent) · open this boardGenerated 2026-11-01 by
src/app.js; board drawn by build.py.| Resource | Hexes | Number tokens | Pips | Pip share | Fair share | Difference (pp) |
|---|---|---|---|---|---|---|
| 🌲 Wood | 4 | 8, 11, 10, 10 | 13 | 22.4% | 22.2% | +0.2 |
| 🐑 Sheep | 4 | 9, 4, 2, 6 | 13 | 22.4% | 22.2% | +0.2 |
| 🌾 Wheat | 4 | 3, 6, 4, 11 | 12 | 20.7% | 22.2% | -1.5 |
| 🧱 Brick | 3 | 5, 12, 8 | 10 | 17.2% | 16.7% | +0.6 |
| ⛰️ Ore | 3 | 3, 5, 9 | 10 | 17.2% | 16.7% | +0.6 |
| Board | 18 | 18 tokens | 58 | 100% | 100% | 0 |
Every resource is within about one pip of its fair total: wood and sheep 13 against 12.9, wheat 12, brick and ore 10 against 9.7. Ore’s 10 does not mean ore is scarce — it is exactly on schedule, and all five resources sit within about 1.5 percentage points of their share. With a board like this, pick starts on pips and resource mix; no resource is rationed.
Brick starved, wood flooded (score 89)
scan2t · 3-4 players · rules 1101 · score 89/100 (Excellent) · open this boardGenerated 2026-11-01 by
src/app.js; board drawn by build.py.| Resource | Hexes | Number tokens | Pips | Pip share | Fair share | Difference (pp) |
|---|---|---|---|---|---|---|
| 🌲 Wood | 4 | 8, 6, 12, 8 | 16 | 27.6% | 22.2% | +5.4 |
| 🐑 Sheep | 4 | 3, 10, 4, 10 | 11 | 19.0% | 22.2% | -3.3 |
| 🌾 Wheat | 4 | 5, 9, 6, 3 | 15 | 25.9% | 22.2% | +3.6 |
| 🧱 Brick | 3 | 2, 4, 11 | 6 | 10.3% | 16.7% | -6.3 |
| ⛰️ Ore | 3 | 5, 11, 9 | 10 | 17.2% | 16.7% | +0.6 |
| Board | 18 | 18 tokens | 58 | 100% | 100% | 0 |
Brick is the shortage: 6 pips, 10.3% of the board against a 16.7% fair share. Its three tokens are 2, 4 and 11, so its best hex pays 3 of 36 rolls — there is no brick 5, 6, 8 or 9. Wood is the surplus at 16 pips, carried by two 8s and a 6, with a single 12 adding one more. Roads and settlements both need brick, and the drawing puts a 2:1 brick harbor on the brick coast, so the few brick hexes are leverage for whoever settles them while everyone else pays the bank rate or trades wood away.
The score is still 89. The formula penalises the largest skew — 6.3 points here — and this board sits just inside the 7-point rule. A high score means structurally fair, not every resource plentiful.
5–6 players: 88 pips and an ore surplus (score 76)
hexboard · 5-6 players · rules 1101 · score 76/100 (Good) · open this boardGenerated 2026-11-01 by
src/app.js; board drawn by build.py.| Resource | Hexes | Number tokens | Pips | Pip share | Fair share | Difference (pp) |
|---|---|---|---|---|---|---|
| 🌲 Wood | 6 | 2, 3, 9, 3, 12, 6 | 15 | 17.0% | 21.4% | -4.4 |
| 🐑 Sheep | 6 | 2, 6, 8, 6, 3, 11 | 20 | 22.7% | 21.4% | +1.3 |
| 🌾 Wheat | 6 | 11, 4, 9, 4, 9, 10 | 19 | 21.6% | 21.4% | +0.2 |
| 🧱 Brick | 5 | 5, 11, 12, 10, 5 | 14 | 15.9% | 17.9% | -1.9 |
| ⛰️ Ore | 5 | 8, 4, 5, 10, 8 | 20 | 22.7% | 17.9% | +4.9 |
| Board | 28 | 28 tokens | 88 | 100% | 100% | 0 |
On 28 tokens the board holds 88 pips, so one pip is only 1.14 percentage points and the same gap is a smaller share than on a 58-pip board. Wood is short: 15 pips against a fair 18.9. Ore is long: 20 pips against 15.7, the largest skew at 4.9 percentage points. Ore’s tokens are 8, 4, 5, 10 and 8 — two 8s carry its 20 pips, level with sheep for the highest total on the board. If you build cities, ore is what you trade away; if you need wood, expect to pay for it.
The score of 76 comes mostly from four same-resource pairs (−16 points) and that 4.9-percentage-point skew (−7.3 points), plus a one-pip start spread (−0.6); the scoring method shows the arithmetic.
What one total hides
- Distribution. On the first board brick and ore both total 10. Brick gets there from tokens 5, 12 and 8 (4 + 1 + 5); ore from 3, 5 and 9 (2 + 4 + 4). Equal totals, different reliability: ore pays on three numbers, brick leans on a nearly dead 12.
- Access. The totals are board-wide. They do not say which intersections reach those hexes; the numbered start markers rank pips, not access to one resource.
- Harbors. No chip and no scoring term reads the ports. A 2:1 harbor on a resource you control changes its effective value, and that is invisible in the totals.
- The robber. The totals assume every token is active. A robber on a 6 removes its 5 pips until it moves.
The odds behind the dots are on the dice probability chart, the rule list that shapes these boards is on balanced board rules, and the 0–100 score is explained in the scoring method.
Questions
Do the totals include harbors or the robber?
No. A chip adds the pips of the number tokens on that resource’s hexes. Harbors and the robber change what you actually collect but never change the totals.
Why is brick’s fair share lower than wood’s?
On the 3–4 player board wood, sheep and wheat have four hexes each, while brick and ore have three. The fair share follows the hex count: 22.2% against 16.7%, so a fair brick total is 9.7 of the 58 pips, not 12.9.
Is a scarce resource bad for my game?
Not automatically. If you can settle it, scarcity concentrates demand on your hexes, and a 2:1 harbor for that resource makes holding those hexes stronger. If you cannot reach it, plan to trade for it or use another harbor. The totals tell you which situation you are in; they do not pick your start.
Can the totals add up to something other than 58 or 88?
No. The token mix is fixed: 18 tokens worth 58 pips for 3–4 players, 28 tokens worth 88 pips for 5–6. Every board uses the whole set, so the five chips always add to one of those two numbers.
Next step → How the 0–100 board score is calculated
Updated 2026-11-01 · about & methodology
More tools & guides
Classic 19-hex balanced map5-6 player generator
30-hex extension layoutBalanced board rules
How fair boards are builtDice probability chart
Odds & pips for 2-12How to set up a board
Variable setup stepsIsland & seafaring ideas
Custom scenario inspirationBest starting positions
Pick opening spots by pipsTiles & number tokens
Full component countsRandom board odds
Why 69% of shuffles break 6 & 8Board score method
The 0–100 formula & candidate pickResource pips explained
Read scarcity from the totalsRandom board odds
68.9% break the 6 & 8 rule
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