Resource Pips: Reading the Totals Under the Board

Generate a board above and the chips under it total the pips for each resource. This page shows how those totals are built, what a fair share is on 58 and 88 pips, and three generated boards where scarcity changes the decision.

What a pip is, and what the chips add up

A pip is one dot on a number token — one of the 36 equally likely results of rolling two dice. The coloured chips under the board add the pips of every token on each resource’s hexes. The total is that resource’s expected income over 36 rolls for the whole board.

A 3–4 player board has 18 number tokens worth 58 pips; the 5–6 player board has 28 tokens worth 88. The desert carries no token and adds nothing. Because each size has a fixed mix of terrain, every resource also has a fixed fair share:

Resource3–4 player hexesFair pip shareFair pips of 585–6 player hexesFair pip shareFair pips of 88
🌲 Wood422.2%12.9621.4%18.9
🐑 Sheep422.2%12.9621.4%18.9
🌾 Wheat422.2%12.9621.4%18.9
🧱 Brick316.7%9.7517.9%15.7
⛰️ Ore316.7%9.7517.9%15.7

On 58 pips one pip is 1.72 percentage points; on 88 pips it is 1.14. The Balanced resources switch uses that scale: it rejects a candidate when any resource is more than 7 percentage points from its fair share — about 4 pips on a 3–4 player board and about 6 on a 5–6 player board.

How to read a chip total

  1. Add the pips on that resource’s tokens. Wood on the first board below has tokens 8, 11, 10 and 10: five + two + three + three = 13 pips.
  2. Compare with the fair share, not with the biggest number. Ore’s 10 looks small next to wood’s 13, but ore’s fair total is 9.7, so 10 is on schedule.
  3. Look at which tokens carry the total. A resource whose pips sit on one 6 is a single point of failure; a resource spread over three tokens pays more often. The chip cannot show that; the board can.

The tool prints the chips after the score line, colour-matched to the terrain. The desert never gets one, and the five chips always add to 58 or 88 — a quick check when you read a physical board too.

Three generated boards: abundance and scarcity

All three use the default rules, code 1101 in the share link: no adjacent 6 & 8 on, no same numbers touching on, no 2 & 12 touching off, balanced resources on.

Everything near its fair share (score 92)

Generated hex board, seed pips-even3-4 players, seed pips-even: score 92/100, 0 touching 6/8 pairs, 1 same-resource pairs, largest pip skew 1.53 percentage points, start spread 3 pips.3:1 harbor3:12:1 Wheat harbor2:1🌾2:1 Wood harbor2:1🌲2:1 Ore harbor2:1⛰️2:1 Brick harbor2:1🧱3:1 harbor3:13:1 harbor3:13:1 harbor3:12:1 Sheep harbor2:1🐑Desert, no number token🏜️Wood 8, 5 pips🌲8•••••Sheep 9, 4 pips🐑9••••Wheat 3, 2 pips🌾3••Sheep 4, 3 pips🐑4•••Ore 3, 2 pips⛰️3••Sheep 2, 1 pips🐑2•Sheep 6, 5 pips🐑6•••••Ore 5, 4 pips⛰️5••••Wood 11, 2 pips🌲11••Brick 5, 4 pips🧱5••••Wheat 6, 5 pips🌾6•••••Wheat 4, 3 pips🌾4•••Brick 12, 1 pips🧱12•Ore 9, 4 pips⛰️9••••Wood 10, 3 pips🌲10•••Wood 10, 3 pips🌲10•••Wheat 11, 2 pips🌾11••Brick 8, 5 pips🧱8•••••♟hexboardgen.com · seed pips-even
Seed pips-even · 3-4 players · rules 1101 · score 92/100 (Excellent) · open this board
Generated 2026-11-01 by src/app.js; board drawn by build.py.
ResourceHexesNumber tokensPipsPip shareFair shareDifference (pp)
🌲 Wood48, 11, 10, 101322.4%22.2%+0.2
🐑 Sheep49, 4, 2, 61322.4%22.2%+0.2
🌾 Wheat43, 6, 4, 111220.7%22.2%-1.5
🧱 Brick35, 12, 81017.2%16.7%+0.6
⛰️ Ore33, 5, 91017.2%16.7%+0.6
Board1818 tokens58100%100%0

Every resource is within about one pip of its fair total: wood and sheep 13 against 12.9, wheat 12, brick and ore 10 against 9.7. Ore’s 10 does not mean ore is scarce — it is exactly on schedule, and all five resources sit within about 1.5 percentage points of their share. With a board like this, pick starts on pips and resource mix; no resource is rationed.

Brick starved, wood flooded (score 89)

Generated hex board, seed scan2t3-4 players, seed scan2t: score 89/100, 0 touching 6/8 pairs, 0 same-resource pairs, largest pip skew 6.32 percentage points, start spread 2 pips.3:1 harbor3:12:1 Sheep harbor2:1🐑3:1 harbor3:12:1 Wood harbor2:1🌲3:1 harbor3:13:1 harbor3:12:1 Wheat harbor2:1🌾2:1 Ore harbor2:1⛰️2:1 Brick harbor2:1🧱Ore 5, 4 pips⛰️5••••Wood 8, 5 pips🌲8•••••Wheat 5, 4 pips🌾5••••Wood 6, 5 pips🌲6•••••Brick 2, 1 pips🧱2•Sheep 3, 2 pips🐑3••Desert, no number token🏜️Wheat 9, 4 pips🌾9••••Sheep 10, 3 pips🐑10•••Wheat 6, 5 pips🌾6•••••Ore 11, 2 pips⛰️11••Sheep 4, 3 pips🐑4•••Brick 4, 3 pips🧱4•••Ore 9, 4 pips⛰️9••••Sheep 10, 3 pips🐑10•••Wood 12, 1 pips🌲12•Wheat 3, 2 pips🌾3••Wood 8, 5 pips🌲8•••••Brick 11, 2 pips🧱11••♟hexboardgen.com · seed scan2t
Seed scan2t · 3-4 players · rules 1101 · score 89/100 (Excellent) · open this board
Generated 2026-11-01 by src/app.js; board drawn by build.py.
ResourceHexesNumber tokensPipsPip shareFair shareDifference (pp)
🌲 Wood48, 6, 12, 81627.6%22.2%+5.4
🐑 Sheep43, 10, 4, 101119.0%22.2%-3.3
🌾 Wheat45, 9, 6, 31525.9%22.2%+3.6
🧱 Brick32, 4, 11610.3%16.7%-6.3
⛰️ Ore35, 11, 91017.2%16.7%+0.6
Board1818 tokens58100%100%0

Brick is the shortage: 6 pips, 10.3% of the board against a 16.7% fair share. Its three tokens are 2, 4 and 11, so its best hex pays 3 of 36 rolls — there is no brick 5, 6, 8 or 9. Wood is the surplus at 16 pips, carried by two 8s and a 6, with a single 12 adding one more. Roads and settlements both need brick, and the drawing puts a 2:1 brick harbor on the brick coast, so the few brick hexes are leverage for whoever settles them while everyone else pays the bank rate or trades wood away.

The score is still 89. The formula penalises the largest skew — 6.3 points here — and this board sits just inside the 7-point rule. A high score means structurally fair, not every resource plentiful.

5–6 players: 88 pips and an ore surplus (score 76)

Generated hex board, seed hexboard5-6 players, seed hexboard: score 76/100, 0 touching 6/8 pairs, 4 same-resource pairs, largest pip skew 4.87 percentage points, start spread 1 pips.2:1 Wood harbor2:1🌲2:1 Sheep harbor2:1🐑2:1 Ore harbor2:1⛰️3:1 harbor3:13:1 harbor3:13:1 harbor3:12:1 Wheat harbor2:1🌾3:1 harbor3:13:1 harbor3:12:1 Brick harbor2:1🧱2:1 Sheep harbor2:1🐑Desert, no number token🏜️Wood 2, 1 pips🌲2•Brick 5, 4 pips🧱5••••Ore 8, 5 pips⛰️8•••••Wheat 11, 2 pips🌾11••Wood 3, 2 pips🌲3••Wheat 4, 3 pips🌾4•••Sheep 2, 1 pips🐑2•Wood 9, 4 pips🌲9••••Ore 4, 3 pips⛰️4•••Brick 11, 2 pips🧱11••Ore 5, 4 pips⛰️5••••Wheat 9, 4 pips🌾9••••Wheat 4, 3 pips🌾4•••Sheep 6, 5 pips🐑6•••••Wood 3, 2 pips🌲3••Wood 12, 1 pips🌲12•Sheep 8, 5 pips🐑8•••••Sheep 6, 5 pips🐑6•••••Ore 10, 3 pips⛰️10•••Brick 12, 1 pips🧱12•Wheat 9, 4 pips🌾9••••Brick 10, 3 pips🧱10•••Desert, no number token🏜️Sheep 3, 2 pips🐑3••Sheep 11, 2 pips🐑11••Wood 6, 5 pips🌲6•••••Wheat 10, 3 pips🌾10•••Ore 8, 5 pips⛰️8•••••Brick 5, 4 pips🧱5••••♟hexboardgen.com · seed hexboard
Seed hexboard · 5-6 players · rules 1101 · score 76/100 (Good) · open this board
Generated 2026-11-01 by src/app.js; board drawn by build.py.
ResourceHexesNumber tokensPipsPip shareFair shareDifference (pp)
🌲 Wood62, 3, 9, 3, 12, 61517.0%21.4%-4.4
🐑 Sheep62, 6, 8, 6, 3, 112022.7%21.4%+1.3
🌾 Wheat611, 4, 9, 4, 9, 101921.6%21.4%+0.2
🧱 Brick55, 11, 12, 10, 51415.9%17.9%-1.9
⛰️ Ore58, 4, 5, 10, 82022.7%17.9%+4.9
Board2828 tokens88100%100%0

On 28 tokens the board holds 88 pips, so one pip is only 1.14 percentage points and the same gap is a smaller share than on a 58-pip board. Wood is short: 15 pips against a fair 18.9. Ore is long: 20 pips against 15.7, the largest skew at 4.9 percentage points. Ore’s tokens are 8, 4, 5, 10 and 8 — two 8s carry its 20 pips, level with sheep for the highest total on the board. If you build cities, ore is what you trade away; if you need wood, expect to pay for it.

The score of 76 comes mostly from four same-resource pairs (−16 points) and that 4.9-percentage-point skew (−7.3 points), plus a one-pip start spread (−0.6); the scoring method shows the arithmetic.

What one total hides

The odds behind the dots are on the dice probability chart, the rule list that shapes these boards is on balanced board rules, and the 0–100 score is explained in the scoring method.

Questions

Do the totals include harbors or the robber?

No. A chip adds the pips of the number tokens on that resource’s hexes. Harbors and the robber change what you actually collect but never change the totals.

Why is brick’s fair share lower than wood’s?

On the 3–4 player board wood, sheep and wheat have four hexes each, while brick and ore have three. The fair share follows the hex count: 22.2% against 16.7%, so a fair brick total is 9.7 of the 58 pips, not 12.9.

Is a scarce resource bad for my game?

Not automatically. If you can settle it, scarcity concentrates demand on your hexes, and a 2:1 harbor for that resource makes holding those hexes stronger. If you cannot reach it, plan to trade for it or use another harbor. The totals tell you which situation you are in; they do not pick your start.

Can the totals add up to something other than 58 or 88?

No. The token mix is fixed: 18 tokens worth 58 pips for 3–4 players, 28 tokens worth 88 pips for 5–6. Every board uses the whole set, so the five chips always add to one of those two numbers.

Next step → How the 0–100 board score is calculated

Updated 2026-11-01 · about & methodology

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